Game Demos

Projects showcasing my skills in game engineering and operations.

Alibi

Team Size: 20+, USC Thesis Games

Engineer Team Size: 6

Role: Engineer Lead

A 2D Puzzle + Vision Novel Game that focus on storytelling.

To play as a troubled therapist who can travel into others’ memories by making portals through deja-vu moments, and to use this power to find a missing high school friend she feels guilty towards.

Game Development in progress, expected release date: May, 2025

Platform: Steam

Liar's Dice

A 2D Rogue-lite combat system where players need to compete with AIs which have different styles and receive different buffs after a match. A shop and currency system to give players positive feedback as they defeat an enemy and buying various dice that can enhance the player’s tactics.

Inspirations: Balatro

Game Development in progress, expected finish date: December, 2024

Team Size: 2

Role: Engineer

BrotatoLike Game Demo

A 2D RogueLike BrotatoLike Game Demo.

Endless Waves Spawning 2 types of different enemies.

Instructions:

  • Press "G" to add more weapons

Individual Side Project

Isoland Game Demo

Individual Side Project

A 2D Puzzle Game Demo.

Wandering Ghost

A 2D Puzzle Game, The core mechanic and twist of our game is that some objects can be possessed by the player. For objects that can be accessed, the player can move nearby and press E to become the object and control the object. Some places can only be gotten through by some small objects like rats, and some objects have special abilities, like the skeleton can throw bones to attract the dog out of the entrance. When possessing the object with special ability, the player can press Q and combine with movement control to activate the ability. These objects that can be possessed enhance the playability of the game and provide different ways to solve puzzles. In addition, the visible area is a circle centered on the player, and the area is shrinking during the game process, which makes it much more difficult to deal with puzzles.


Team Size: 6

Role: Team Leader, Engineer, Level Design